![]() ![]() Rare woods forests could spawn miles behind a frontline, and simple RNG would determine that some nations would simply have no chance to compete in RvR. With the forthcoming Frontlines conquest system, Clan-missions as they are now simply will not work. There is no point in even trying to craft good ships. With the current distribution of non-basic crafting resources the game is barely playable for most average players. There are always contracts for these woods, so good luck collecting any if you don’t have an alt to set the contracts with.Īs they are currently, the alt-friendly wood spawns on the map only compound the issue with clan-missions for woods. (/sarcasm)įor everyone else it’s just a punch in the face knowing that it’s even there. ![]() With only two alts you can have access to teak, live oak (french) and White oak (russian). This is great for people with a French alt… And even better if you also have a Russian alt. You can buy Live Oak (only) in San Augustin, White Oak (only) in Nouvelle Orleans, Teak in Bridgetown, and Mahogany in Santo Domingo to mention some. You can even buy them on contracts, for reals. The rare woods are accessible to buy directly from the AI in some select few ports. members and friends of a clan where the mission happens to spawn).īut there are exceptions to the clan-mission exclusivity. All they do is lock down what are essential crafting resources, behind a wall of grinding, as well as a restricting them to a subset of the game population with the restrictions that are placed on withdrawing rare woods (i.e. No ports attacked because they had a clan-mission. The clan missions have so far to my knowledge not caused a single conflict over access to rare wood forests. But most of all, in my opinion, it has to do with how rare woods are now implemented and distributed in the game.Įven if you have access to a clan-mission for the wood type you need, 50k doubloons for 5k white oak is just an abysmal amount of grinding for what amounts to enough wood for barely a couple of first-rates. It also has to do with the (horrible) permit prices situation. Of course this has a lot to do with the impending wipes and release of the game, and that many players have a good amount of ships already stored up, enough to keep them probably till the next wipe. You can find my topics on Currencies and the Economy here, and my suggestion on Labour Hours here.Ĭurrently most players barely craft any ships. ![]() This part is where I address crafting woods. This suggestion is part of a comprehensive review I have attempted on the Crafting and Economy currently in Naval Action. ![]()
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